![]() You have access to a range of special equipment, including a drone, EMP grenades, and a remote turret – and you don’t really need any of it. You can customise your loadout and upgrade your gear and skills, but I found I didn’t really need much besides a suppressed rifle, handgun, and some grenades. After all, my character is supposed to be a professional sniper/assassin, not a one-man army intent on wiping out the country’s entire military single-handed. I really would have liked a non-lethal option to incapacitate enemies who weren’t my primary target. Unfortunately, after you’ve done that, you dispatch them in bloody fashion with a combat knife – even if they’ve co-operated and are asking you not to kill them. While the main way to find enemies is to tag them with binoculars, you can also sneak up on enemy soldiers, grab them, and interrogate them to reveal the locations of their comrades. There is absolutely no way a random soldier with a Kalashnikov fitted with iron sights (or even a red dot sight) could possibly hope to hit a trained sniper wearing camouflage and hood more than 1km away. I was also surprised at the accuracy of some of the return fire, given how far away I was from the target. It was so bad in some instances it was actually better for me (from a difficulty point of view) to fire a deliberate distraction shot into explosive petrol drums or whatever and just pick off the enemies as they ran out to attack me, obligingly coming at me in more or less single file. I found the enemy AI in the game to be really bad even on higher difficulty levels they tend to just head straight for you, making it easy to dispatch them. Even at higher difficulty levels, if they spot you, they will simply make a beeline for your position, allowing you to pick them off with either your sniper rifle or secondary firearms as they come at you like goons in a B-grade action film the ever-increasing pile of bodies is apparently not a cue for them to change their tactics. The enemy AI was absolutely atrocious in my experience, no matter what difficulty level you are playing on. The plot is pretty thin and while it has pretensions of a kind of Hitman-like mystery to it, it’s effectively an exuse to introduce a lot of people to the spitzer end of a. I was running the game on a Nvida RTX 3070 with all the settings maxed out (the game is also available on Xbox Series X/S and PS4) and it was running beautifully and providing some really impressive effects, from reflections on metal surfaces (including the bullet jacketing) to explosions, blowing dust, and muzzle flash from firearms. The game looks absolutely incredible, thanks partly to the CryEngine engine that developers CI have used. The game looks absolutely amazing on PC, with detailed visuals. I really enjoyed the long-range contracts in the game, especially the ones that went beyond “Shoot this guy and run away before anyone works out where the bullet came from” – some of them, for example, required shooting electrical panels to short them out, causing an enemy to come out of a previously locked room, enabling you to A) shoot them and B) shoot an objective in the previously locked room. The game has a mixture of traditional sandbox levels where it’s you, your rifle, and it’s up to you to make your way around the area to complete the objectives, and some long range contracts where you’re positioned in a smaller area (such as a mountain plateau) and the focus is on picking off targets with precision from extreme range. ![]() ![]() One of my criticisms of the previous game was that the shooting distances were too short, and this has been rectified in Sniper Ghost Warrior Contracts 2, with some levels involving shots taken at distances of more than 1.3km.Īt those distances, regardless of the calibre of rifle, wind and bullet drop are significant factors, and pulling off shots with precision requires a lot of skill, both in real life and in the game. Several contracts in the game involve neutralising targets more than 1km away, often in challenging environments.
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